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STAR WARS WEAPONS AND ARMOR CONVERSIONS, v2.0
by Gary Astleford[Mockery's Note - Right now, you're probably saying, What? Star Wars weapons? For Cyberpunk? Let's just say that we like the Cyberpunk 2020 game mechanics so much, we run a lot of games with that system ... Ocelot put these together for one such game. Stats are based on data from the movies and from the West End Games Star Wars RPG.]
Weapon stats are in this order:
TYPE W.A. CON AVL DAMAGE SHOTS ROF REL RNG COST Statistic Definitions are at the bottom of the page. You may want to check down there, since some new Availabilty codes have been created for these conversions.
ARCHAIC WEAPONS & PRIMITIVE FIREARMS
Black-Powder Pistol (.36 to .44 Cap & Ball) P -1 J P/R 2D6+1 6 1 ST 35m. 250cs
Musket (.50 Rifled Cap & Ball Musket) RIF +2 N P/R 4D6 1 1 ST 75m. 200cs
Rifle, Semi-Auto (5.56mm) RIF +2 N P/R 5D6 20 2 ST 400m. 300cs
Rifle, Automatic (5.56mm) RIF +2 N P/X 5D6 20 10 ST 400m. 400cs
Slugthrower (9mm) P +1 J P/R 2D6+1 15 2 ST 50m. 275cs
Submachine Gun (9mm) SMG -1 J P/X 2D6+1 30 20 ST 150m. 500cs
BLASTER WEAPONS
Blaster Pistols -
Czerka 411 Hold-Out ("A" Cell) BP -1 P C/R 1D6+2 26 1 UR 10m. 175cs
Merr-Sonn Munitions Q2 Hold-Out ("A" Cell) BP -2 P C/R 3D6+2 10 1 ST 20m. 300cs
Sorosuub F19 "Stealth" Hold-Out ("A" Cell) BP -1 P P/R 3D6+1 12 1 VR 20m. 350cs
Drearian Def. Conglom. "Varmint" Sporting Blaster ("A" Cell) BP 0 J C/R 2D6+1 50 1 ST 30m. 350cs
BlasTech DL-12 "Duelist" Sporting Blaster ("A" Cell) BP +1 J C/R 2D6+3 36 1 ST 40m. 375cs
Merr-Sonn Munitions "Quick-Six" Sporting Blaster ("B" Cell) BP 0 J C/R 3D6 30 1 ST 35m. 350cs
Mos Eisley Gunworks "Gunslinger" Blaster Pistol ("B" Cell) BP -1 J C/R 4D6 35 1 ST 50m. 400cs
BlasTech DL-18 Blaster Pistol ("B" Cell) BP 0 J E/R 4D6+2 40 1/3 ST 50m. 450cs
Merr-Sonn Munitions "Flash-Four" Blaster Pistol ("B" Cell) BP 0 J E/R 4D6+4 35 1/3 ST 60m. 500cs
Sorosuub M28X Blaster Pistol ("B" Cell) BP +1 J C/X 4D6+4 30 1/3/10 VR 75m. 550cs
Sorosuub M32X "Stormtrooper One" ("B" Cell) BP +1 J/L C/X 5D6+2 25 1/3/12 VR 75m. 650cs
BlasTech DL-44 Heavy Blaster Pistol ("B" Cell) BP -1 J C/X 5D6+5 20 2 ST 100m. 750cs
Drearian Defense Conglomorate "Defender" Stun Pistol ("A" Cell) BP 0 J E/F 3D6 50 1 VR 30m. 200cs
Blaster Rifles -
Drearian Defense Conglomorate "Light Sport Hunter" ("B" Cell) BR +2 N E/F 4D6+2 30 1 ST 600m. 500cs
BlasTech EE-3 "Fett" Blaster Rifle ("C" Cell) BR +2 N/L P/X 6D6+2 60 1/3/10 VR 300m. 800cs
BlasTech A280 Blaster Rifle ("C" Cell) BR +1 N P/X 7D6+4 35 1/3 ST 500m. 1400cs
Merr-Sonn G8 Blaster Rifle ("C" Cell) BR 0 N C/X 7D6+2 42 1/3/10 ST 450m. 1250cs
Sorosuub L42 "Heavy Tracker" Blaster Rifle ("C" Cell) BR +1 N C/X 6D6+6 50 1/3/15 VR 400m. 1000cs
Sorosuub "Quicksnap" L42T Carbine ("C" Cell) BR 0 N/L C/X 6D6+6 50 1/3/15 VR 250m. 900cs
Sorosuub D54 Repeating Blaster ("D" Cell) HVY 0 N P/X 8D6+8 200 1/3/20 ST 400m. 2000cs
Sorosuub D66 Med. Repeating Blaster ("D" Cell or External Power Source *)
HVY 0 N P/X 6D10+6 100 1/3/30 ST 500m. 3000cs
Sorosuub D88 Hvy. Repeating Blaster ("E" Cell or External Power Source *)
HVY 0 N R/X 8D10+8 100 1/3/40 ST 600m. 5000cs
EXOTIC/MELEE WEAPONS
Wookie Bow Caster (BC Bolts) BOW -1 N R/X 4D6+5 5 1 VR 100m. 900cs
Staff/Club MEL 0 N C 1D6 n/a n/a n/a 1m. 15cs
Spear MEL 0 N P 2D6+1 n/a n/a n/a 2m. 60cs
Gaderffii MEL 0 N C 2D6 n/a n/a n/a 1m. 50cs
Knife MEL 0 J C 1D6+1 n/a n/a n/a 1m. 25cs
Hatchet MEL 0 J C 1D6+3 n/a n/a n/a 1m. 35cs
Bayonet (Mounted on rifle; Use stats for "Knife" if unmounted) MEL 0 N C 2D6+1 n/a n/a n/a 2m. 75cs
Vibroaxe ("B" Cell/10 Minutes Use) MEL -1 N P/R 4D6 n/a n/a ST 1m. 500cs
Vibroblade ("A" Cell/10 Minutes Use) MEL 0 J C/F 2D6+1 n/a n/a ST 1m. 250cs
Vibrobayonet ("A" Cell/10 Minutes Use; Mounted On Rifle) MEL 0 N C/F 3D6+1 n/a n/a ST 2m. 300cs
Force Pike ("C" Cell/10 Minutes Use) MEL -2 N P/R 4D6+1 n/a n/a ST 3m. 500cs
Light Saber ("C" Cell/60 Minutes Use) LS 0 J R/X 6D6 n/a n/a VR 1m. N/Acs
EXPLOSIVES
Grenades, Fragmentation HVY 0 P C/R 5D6 1 1 ST 20m. 200cs
Grenades, Stun HVY 0 P C/R 5D6 Stun 1 1 ST 20m. 100cs
Thermal Detonator HVY -1 P P/X 8D10 1 1 ST 15m. 2000cs
ARMOR
Notes : Protection from soft armors is reduced by 50% against blaster-type weapons.
Stormtrooper Armor (Composite Ceramics) -SP 20 to All Locations, -2 EV; Helmet Includes Comlink, Thermal Scanner. Availability : P/X. Cost : 2500cs. Armor Type : Hard.
Protective Helmet (Composite Ceramics) -SP 10 - 20 to Head, Some models are equipped with Comlinks, etc. Availability : C/F. Cost : 300cs - 600cs. Armor Type : Hard.
Protective Vest (Kevlar) -SP 20 to Chest & Abdomen, -1 EV. Availability : C/F. Cost : 700cs. Armor Type : Soft.
Protective Vest (Composite Ceramics) -SP 20 to Chest & Abdomen, -1 EV; Availability : C/R. Cost : 1200cs. Armor Type : Hard.
Light Armor Vest (Kevlar) -SP 10 to Chest & Abdomen, Concealable under baggy clothes. Availability : C/F. Cost : 250cs. Armor Type : Soft.
Medium Armor Vest (Kevlar) -SP 14 to Chest, Abdomen, & Arms, Usually in the form of a jacket. Availability : C/F. Cost : 500cs. Armor Type : Soft.
Heavy Armor Vest (Kevlar) -SP 18 to Chest, Abdomen, & Arms, Usually in the form of a jacket or coat. Availability : C/R. Cost : 750cs. Armor Type : Soft.
Clamshell Armor, Arm Greaves (Composite Ceramics) -SP 20 to Arms, Usually part of a full suit. Availability : P/R. Cost : 250cs/Arm. Armor Type : Hard.
Clamshell Armor, Leg Greaves (Composite Ceramics) -SP 20 to Legs, Usually part of a full suit. Availability : P/R. Cost : 400cs/Leg. Armor Type : Hard.
Statistic Definitions :
TYPE P = Pistol; SMG = Submachine Gun; SHG = Shotgun; RIF = Rifles; HVY = Heavy Weapons; BP = Blaster Pistol; BR = Blaster Rifle; BOW = Bow Weapons; MEL = Melee; LS = Light Saber. WA Bonus added to or subtracted from a to-hit roll. CON Concealability; P = Pocket, Pants Leg, Sleeve; J = Jacket, Coat, Shoulder Rig; L = Long Coat; N = Cannot be Concealed or Hidden (Listing after a "/" indicates a collapsed stock). AVL Availability (Two-Part Code); First Letter : E = Excellent (1-9 chance); C = Common (1-6 chance); P = Poor (1-4 chance); R = Rare (1-2 chance); Second Letter : F = Fee or Permit Required for Purchase; R = Restricted, May Not Purchase or Sell Without Appropriate Imperial License; X = Illegal, Possession or Use Violates Imperial Law. DAMAGE Dice of Damage Rolled. SHOTS Number of Shots per Standard Clip, Magazine, etc. ROF Number of Shots That Can be Fired Per Combat Round. REL Reliability; VR = Very Reliable; ST = Standard; UR = Unreliable. RNG Long Range for the Weapon in Meters. COST Cost in Credits Standard.