Logs > Gamma Logs > What Sort of a Wagon?
What Sort of a Wagon?
[City of Kaezar, Avanil Way]
Squatting like a huge spider along the west side of the road, a rambling structure blocks all views in that direction. Two-storied, a thin wooden ladder extends from the street to a narrow window on the right side of the building. The base of the edifice is splattered with mud that splashes up from the trenches in the road. Also here is Sinjinn.
Obvious exits are south and north.
You walk over to Sinjinn.
Sinjinn shrugs.
Sinjinn blinks at you.
You grin at Sinjinn.
Sinjinn asks, "Well, my randy dandy knows how to warm me up when I'm feeling cold, now doesn't he?"
Sinjinn grins playfully.
You act: Jurion laughs!
Reckless walks in.
You say, "Randy dandy! Oh, ye gods, don't ever say that anywhere anyone can hear."
Reckless walks north.
You slap your hand over your mouth.
Sinjinn opens her mouth as if to say something.
You exclaim, "Shite!"
You act: Jurion laughs!
Sinjinn throws back her head and cackles.
You say, "Maybe she didn't hear."
You say, "Oh please, ye gods."
Your face feels hot as the color rises to your cheeks.
Sinjinn says, "It's going to be everywhere now."
You stagger around.
Sinjinn laughs.
You say, "She was in a hurry, and on the other side of the street."
You rub against yourself.
Sinjinn exclaims, "You yelled it!"
Sinjinn laughs.
You clear your throat.
Denita walks in.
You say, "I didn't."
You say, "Honestly."
Your face feels hot as the color rises to your cheeks.
You laugh.
Denita says, "Wagon coming out south gate."
Sinjinn says, "Did."
You ask, "Really? Shall we go see?"
Sinjinn leans on you.
Denita says, "So i was just told."
Denita walks south.
Sinjinn glances at you.
You say, "We may as well, perhaps it'll be entertaining."
You say, "Just don't call me that again."
Sinjinn nods to you.
You are overcome by a giggling fit.
Sinjinn laughs at you.
[City of Kaezar, Southron Gate]
Deeply rutted wagon tracks in the dirt road that leads through the large iron gates show the amount of commerce venturing back and forth through their portals. To the south, a wide road meanders through the trees and leads towards the grassy plains, which lie on the horizon. Bushes and low-lying shrubs grow on either side of the trail yet the dust and dirt from the imperial city of Kaezar to the north has coated all with a thin layer of grime and soot. Encompassing the city, a stone wall rises to the east and west. On one gate is a parchment sign. You see Sergeant Aman of the Imperial Guard. Also here is Denita.
The only obvious exit is north.
Your group follows you.
You ask, "The gate?"
You push on the town gate, but it is already closed.
You pull open the town gate.
Denita says, "Why if a wagon is coming is the gate closed."
You ask, "What sort of wagon is it supposed to be?"
Denita says, "I dont like this."
Denita takes off her engraved silver-handled longbow.
You ask, "And coming at midnight? Is it a chandler or something?"
You act: Jurion wipes his hands on his breeches.
Corporal Shadeark walks in.
Shadeark pulls on the town gate, but it is already open.
Shadeark pushes the town gate closed.
Shadeark bars the town gate with a large metal pole.
You ask, "What's the trouble, Shadeark?"
Shadeark says, "They will not get in."
Tralos walks in.
You ask, "Who?"
Shadeark says, "Orcs are outside."
Jayden walks in.
Shadeark says, "They jumped out of a wagon."
Jayden tries to pull on the town gate, but it is barred.
Sinjinn opens her mouth as if to say something.
Shadeark says, "So I barred the gate."
Jayden pushes on the town gate, but it is already closed.
Jayden removes the large metal pole from the town gate and stand it to the side.
You glance at Jayden.
Shadeark bars the town gate with a large metal pole.
Jayden nods.
Tralos glances at a sign.
Sinjinn raises an eyebrow.
Tralos glances at Jayden.
Denita asks, "How many?"
Denita peers at Jayden.
Tralos scratches his head.
Jayden says, "Nineteen."
Shadeark says, "Alot."
You act: Jurion hooks his fingers behind his belt buckle.
Jayden says, "And three goblins."
Tralos walks over to Jayden.
Tralos taps Jayden on the shoulder.
You ask, "Are the other gates barred?"
Jayden futilely attempts to push Tralos.
Denita says, "I dont know."
Jayden says, "Not now."
Tralos squints at a sign.
Shadeark says, "As much as I would like to kill you right now there are bigger problems."
Jayden says, "They think I'm with them."
Shadeark glances at Jayden.
Jayden smirks at Shadeark.
You ask, "Are you?"
Tralos says, "Ehm theen'kn ey heev tew..."
Jayden sniffs you.
Tralos scratches his head.
Tralos nods to you.
Shadeark says, "So you have a chance to run."
Jayden exclaims, "Shut up, man!" to Shadeark.
Tralos frowns.
Jayden says, "I could open tha' gate right now, if I wanted to."
Denita says, "Giving you benifit of the doubt here jayden."
Shadeark says, "I will close it just as quick."
Jayden sneers at Shadeark.
Tralos says, "Eh neeh'd tew teek yue ehn.."
Tralos nods to Jayden.
Jayden asks, "What can I do to prove it to you?"
Jayden nods to Shadeark.
Denita says, "What about the wagon supposed to be coming."
Shadeark says, "You never even made an effort to prove anything yet."
You say, "Evidently the orcs were in the wagon."
Tralos walks over to Shadeark.
Shadeark says, "It came."
Tralos taps Shadeark on the shoulder.
Jayden nods.
Tralos points at a sign.
Shadeark says, "Orcs were in the wagon."
Tralos points at Jayden.
Jayden says, "It's the wagon from the halfling raid."
Denita says, "Ohh great."
Saebra walks in.
Jayden says, "There are more."
Shadeark says, "I know he is wanted but there are bigger problems."
Jayden says, "He said lots more."
Saebra shakes her head.
Tralos frowns at Shadeark.
Saebra says, "Orcs..."
Jayden says, "Wagons."
Tralos says, "Ehs heeh treesuuns."
Jayden nods to Saebra.
Saebra nods to Jayden.
Saebra says, "I'm going back out."
Jayden says, "They think the city'll fall tonight."
Denita says, "Who else is outside the gates."
Jayden exclaims, "No!"
Saebra glances at her hands.
Denita paces back and forth.
Jayden says, "It doesn't matter, they'll die out there and wake up in 'ere."
Saebra says, "Merow... Illuriel, Deloria."
You say, "What a tremendous place to be, then."
Shadeark says, "Use the west gate."
You act: Jurion surveys his surroundings.
Deloria walks in.
Deloria's group follows her.
Shadeark says, "The gates have been barred as a precaution."
Saebra nods to Shadeark.
Saebra walks north.
Sergeant Merow walks in.
Jayden says, "Gads, what have I done..."
Shadeark says, "No orcs are getting in."
Tralos frowns at Merow.
Sinjinn places her hands on her hips.
Jayden exclaims, "You!" to Merow.
Denita asks, "What all do they know jayden?"
Merow glances at his hands.
Shadeark says, "I have to priortize things."
Jayden says, "They know too much."
Merow says, "I'd imagine arresting him would be in order."
An orcish sergeant walks in brandishing his gleaming low-steel broadsword.
Tralos asks, "Megkow, wkly wontyk'ul h'klp meharruktt jayden?"
Saebra walks in.
An orcish sergeant removes the large metal pole from the town gate and stand it to the side.
Merow says, "Bloody."
Merow advances into melee with Sergeant Aman of the Imperial Guard.
Jayden grins.
An orcish sergeant pulls open the town gate.
Tralos charges closer to Sergeant Aman of the Imperial Guard.
Tralos advances into melee with Sergeant Aman of the Imperial Guard and Merow.
Tralos moves to a stone's throw from Shadeark.
Denita says, "Crap."
Saebra says, "There's an orc in the city."
You must close the gate before it can be barred.
An orcish sergeant whistles a little tune.
Saebra gets a wavy-bladed dagger from an embroidered deep purple leather sack.
Shadeark pushes the town gate closed.
The orcish sergeant advances into melee with Shadeark.
Tralos mumbles some obscenities.
Tralos charges closer to Sergeant Aman of the Imperial Guard.
Tralos advances into close quarters with Sergeant Aman of the Imperial Guard and Merow.
Tralos attacks Sergeant Aman of the Imperial Guard with his fists!
Sergeant Aman of the Imperial Guard attempts to retreat.
Saebra gets a serrated-edged dagger from a deep blue-violet satin cloak.
You bar the town gate with a large metal pole.
[ Combat breaks out. Shadeark is knocked unconscious by the orcish sergeant, but Denita heals him. Tralos is killed, the orcish sergeant flees and Merow goes after Jayden.]
[City of Kaezar, Southron Gate]
Deeply rutted wagon tracks in the dirt road that leads through the large iron gates show the amount of commerce venturing back and forth through their portals. To the south, a wide road meanders through the trees and leads towards the grassy plains, which lie on the horizon. Bushes and low-lying shrubs grow on either side of the trail yet the dust and dirt from the imperial city of Kaezar to the north has coated all with a thin layer of grime and soot. Encompassing the city, a stone wall rises to the east and west. On one gate is a parchment sign. You see Sergeant Aman of the Imperial Guard. Also here is Saebra, Corporal Shadeark, Denita, Sergeant Merow, Jayden, and Sinjinn.
The only obvious exit is north.
You hear the voice of Jayden exclaim, "With a swing like tha' ya think I'm gonna hitcha?!"
You say, "One wonders if the other gate is guarded."
You hear the voice of Jayden say, "They think I'm with them."
Sinjinn asks, "Should we close this gate or not?"
Merow says, "Shadeark, take saebra and sinjinn and find that orc."
You say, "Perhaps it's not a good time to worry about arresting Jayden over the orcs outside."
Denita says, "It went north."
Saebra says, "That orc stepped out of the shadows."
Saebra shakes her head.
Merow says, "The rest of you, go out the west gate and finish those that are outside of here off."
Shadeark says, "That orcs is out of my ability."
Saebra says, "There was more than one."
Saebra glances at her hands.
Merow says, "Then bloody lead."
Sinjinn glances at you.
Merow grunts at Shadeark.
You say, "Your choice, love."
Merow says, "That's an order."
Saebra joins Shadeark's group.
You sheath a perfectly-balanced low-steel dagger in your polished steel thigh sheath.
Shadeark says, "Alright get with me."
Sinjinn says, "I'm with you."
Saebra says, "I'm with you."
Shadeark says, "And someone make sure the gate keeps closed and barred."
Shadeark says, "One person stay."
Tralos nods to Shadeark.
Merow says, "Jurion you lead the others outside."
Tralos says, "Ey weh'l."
Merow nods to Tralos.
Saebra asks, "Where is my sister?"
Shadeark nods to Tralos.
Saebra flails her arms about.
Merow says, "I'll meet you all out there."
Corporal Shadeark walks north.
Shadeark's group follows him out.
Tralos moves into place to guard the gate.
You say, "Come on, then, let's have a party."
Sergeant Merow walks north.
You hear the voice of Jayden say, "Merow is with them."
You walk over to Sinjinn.
You grab Sinjinn by the arm, motioning for her to follow.
You hear the voice of Jayden say, "Don listen to a word he says."
[City of Kaezar, Avanil Way]
Branching off from Avanil Way, a well-used dirt road leads towards the west. Northerly, a huge building stands to the west of the street, a banner flapping in the wind before it, and to the south, a smaller structure is at the end of a circular drive. You see an orcish sergeant.
Strangely familiar, a putrid, burning smell hangs in the air.
Obvious exits are west, south, and north.
Your group follows you.
An orcish sergeant walks south.
Sinjinn says, "Sounds."
You swear.
You say, "I think we'll find someplace quiet to wait this out. Kemstead, perhaps."
You search around for something.
You search for awhile, but find nothing.
You ask, "Did it go down there?"
Sinjinn says, "Yes."
You say, "It did."
[ We go around and out the West Gate. ]
[Trade Route, Outside Kaezar's Gate]
Guards stand on the flanks of the massive wooden gate of Kaezar as peasants, farmers, and adventurers push their way through the crowded entrance. On either side of the gate, massive stone walls and battlements extend as far east and west as the eye can see.
A forceful breeze blows from within the gate, bringing with it the smell of steel, refuse, and sweat.
Obvious exits are north and southwest.
Your group follows you.
You say, "It's just that bloody Raeh may be in there, and you know how important she is to us."
Sergeant Merow walks in brandishing his silver-inlaid low-steel claymore.
Merow says, "Both of you, follow me."
Sinjinn says, "Bloody vermin."
You say, "Blazes."
Sinjinn glances at Merow.
Sinjinn glances at you.
You join Merow's group.
Sinjinn joins Merow's group.
You get a perfectly-balanced low-steel dagger from a polished steel thigh sheath.
Sergeant Merow walks southwest.
You follow Merow southwest.
[Kaezar Wilderness, Trenkin Trail]
The trail seems to become more of a road the closer you get to the south gate. You can see the gate if you look towards the northeast. Grass on both sides of the trail grows tall and thick. Rabbits scurry back and forth across the trail in front of you. Another trail can be seen leading south into Kaezar's farm district. You see an orc brain-smasher and an Imperial Guardsman lieutenant. Also here is Sinjinn and Sergeant Merow.
Obvious exits are west and east.
An orc brain-smasher attacks an Imperial Guardsman lieutenant with his fists!
Sinjinn gestures and utters a phrase of magic.
An orc brain-smasher attacks an Imperial Guardsman lieutenant.
(fists) hit threshhold : 99 d100: 23
An orc brain-smasher swipes fast, grazing an Imperial Guardsman lieutenant with a meaningless blow.
An Imperial Guardsman lieutenant attacks an orc brain-smasher with his long leather whip!
Merow advances into melee with an orc brain-smasher and an Imperial Guardsman lieutenant.
An Imperial Guardsman lieutenant attacks an orc brain-smasher.
(long leather whip) hit threshhold : 95 d100: 61
Lazy swing is much too slow, missing an orc brain-smasher.
Sinjinn gesticulates and speaks the words, "Vas Mar Mal".
An orc brain-smasher's form is surrounded by a dark mist.
[d100(open) = 50] Just Missed Attempt!
The dark mist surrounding an orc brain-smasher disperses as quickly as it formed.
An orc brain-smasher tries to elbow Sinjinn!
An orc brain-smasher elbows Sinjinn in the chest.
Sinjinn is stunned!
You throw your perfectly-balanced low-steel dagger at an orc brain-smasher!
Round Time: 2 seconds.
... 42 points of damage!
Hard shot glances off an orc brain-smasher's shoulders.
An orc brain-smasher attacks Sinjinn with his fists!
An Imperial Guardsman lieutenant attacks an orc brain-smasher with his long leather whip!
Merow leaps at an orc brain-smasher!
... and smash right into the dirt!
An orc brain-smasher attacks Sinjinn.
(fists) hit threshhold : 57 d100: 99
... 13 points of damage!
Sweeping blow bounces off of kneecap.
An Imperial Guardsman lieutenant attacks an orc brain-smasher.
(long leather whip) hit threshhold : 96 d100: 80
An Imperial Guardsman lieutenant misses an orc brain-smasher by a hair.
You begin guarding Sinjinn.
Merow gets back on his feet.
You pick up a perfectly-balanced low-steel dagger.
Sinjinn gestures and utters a phrase of magic.
Merow steps behind an orc brain-smasher and attempts to lock him in a powerful bear hug...
Merow locks an orc brain-smasher in a bear hug and begins to crush him!
You hurl your perfectly-balanced low-steel dagger at an orc brain-smasher!
... 46 points of damage!
The perfectly-balanced low-steel dagger is embedded deeply in an orc brain-smasher's right arm.
Sinjinn attempts to retreat.
Sinjinn moves to a stone's throw from Merow, the orc brain-smasher, the Imperial Guardsman lieutenant, and you.
An Imperial Guardsman lieutenant attacks an orc brain-smasher with his long leather whip!
You whip your perfectly-balanced low-steel dagger at an orc brain-smasher!
... 19 points of damage!
Rapid strike to left arm catches an orc brain-smasher unaware.
An Imperial Guardsman lieutenant attacks an orc brain-smasher.
(long leather whip) hit threshhold : 96 d100: 66
An Imperial Guardsman lieutenant strikes hard and fast, missing an orc brain-smasher by half a foot.
The oxen pull a covered wagon in.
Merow finally lets go.
Merow steps inside the wagon.
Toots says, "This is all ooor fault, brotherx"
You throw your perfectly-balanced low-steel dagger at an orc brain-smasher!
... 43 points of damage!
Small puncture to side.
You pick up a perfectly-balanced low-steel dagger.
Sinjinn gesticulates and speaks the words, "Vas Mar Mal".
An orc brain-smasher's form is surrounded by a dark mist.
[d100(open) = 28] Almost Successful Attempt!
The dark mist surrounding an orc brain-smasher disperses as quickly as it formed.
An Imperial Guardsman lieutenant attacks an orc brain-smasher.
(long leather whip) hit threshhold : 95 d100: 6
An Imperial Guardsman lieutenant swings wide, far off target.
throw my dag at orc
You throw your perfectly-balanced low-steel dagger at an orc brain-smasher!
... 24 points of damage!
Rapid strike to right arm catches an orc brain-smasher unaware.
Chugsy exclaims, "Io know, myabrother,oi fee'lvhorrid!"
Toots shrieks, "Get them captain."
An orc brain-smasher attacks you with his fists!
Chugsy says, "Gut...iaurbfamilies."
You exclaim, "Where'd bloody Merow go!"
You pick up a perfectly-balanced low-steel dagger.
An Imperial Guardsman lieutenant attacks an orc brain-smasher.
(long leather whip) hit threshhold : 93 d100: -86
An Imperial Guardsman lieutenant thrusts short, landing a blow too light to hurt.
You whip your perfectly-balanced low-steel dagger at an orc brain-smasher!
... 32 points of damage!
Blow to chest!
Staggers an orc brain-smasher.
You receive 120 experience for your part in the slaying of an orc brain-smasher.
[An orc brain-smasher relinquishes his claim on life.]
An orc brain-smasher drops his dirty shield.
Sinjinn exclaims, "In the wagon!"
> l
[Kaezar Wilderness, Trenkin Trail]
The trail seems to become more of a road the closer you get to the south gate. You can see the gate if you look towards the northeast. Grass on both sides of the trail grows tall and thick. Rabbits scurry back and forth across the trail in front of you. Another trail can be seen leading south into Kaezar's farm district. You see a dirty shield, the corpse of an orc brain-smasher, a perfectly-balanced low-steel dagger, a covered wagon, an ox, an ox, Toots (seated on a covered wagon), Chugsy (seated on a covered wagon), and an Imperial Guardsman lieutenant. Also here is Sinjinn.
Obvious exits are west and east.
You pick up a perfectly-balanced low-steel dagger.
Sinjinn joins your group.
> l chug
You see Chugsy Shanaussey, a halfling in his 30's. Reddish-brown curls are tied severely back and left to trail down his back. Large hazel-green eyes and a bulbous nose dominate an otherwise small, lively face. He has a trim, muscular build.
Chugsy's hands are empty.
He is wearing some tan serge trousers and a fitted parti-colored linen shirt.
> l toot
You see Toots Shanaussey, a halfling in his 40's. Reddish-brown locks of hair fall in disarray over his large forehead and frame hazel-green rounded eyes. Rosy cheeks and lips give him an almost child-like look. His slight build is muscular and lithe.
Toots' hands are empty.
He is wearing an embroidered blue cambric shirt and some gray serge trousers.
> l wag
Apparently built with the idea that function is more important than form, the wagon is fairly plain. A dirty, white, cloth-like roof arches up and over the wooden planks forming the wagon's wide base. Thin wooden wheels keep the platform far off the ground, and wooden steps lead up to a wooden door at the rear of the wagon. On the covered wagon is Toots (sitting) and Chugsy (sitting).
The oxen pull a covered wagon off to the west.
You say, "Shite."
Sinjinn exclaims, "Merow!"
You sheath a perfectly-balanced low-steel dagger in your polished steel thigh sheath.
Sinjinn says, "Merow... what the bloody..."
You say, "Let's find out."
[Kaezar Wilderness, Trenkin Trail]
With the south gate of Kaezar so close, loud noises can be heard coming from that direction. The trail is traveled upon regularly, with huge ruts becoming apparent the closer you get to the main road. The massive walls loom overhead to the north, light shining off them. The long grasses in this area have all been beaten down with the constant traffic. You see a covered wagon, an ox, an ox, Toots (seated on a covered wagon), and Chugsy (seated on a covered wagon).
The din from the city rings in your ears.
Obvious exits are west and east.
Sinjinn nods.
You yell, "Merow!"
Chugsy exclaims, "Irotser, aooar fiamaily!"
Sinjinn asks, "Merow?"
Sinjinn moves over to a covered wagon and peeks in it.
Toots says, "I tuinni the aorcs betriayed us, braother."
Chugsy nods to Toots.
Chugsy says, "Ipegioqni sia as wa'fb."
You ask in Haish, "What's going on? Who are you two?"
Sinjinn says, "Look! An orc is kneeling in there... with Merow."
Sinjinn points at a covered wagon.
Chugsy says, "I hiaiaexooorggiamily ioshstill laivinah."
You move over to a covered wagon and peek in it.
Glancing into the wagon, you see ...
[Halfling Wagon, Inside]
Illuminating the area weakly from its dirty glass globe, a lantern hangs from the arched roof of this cramped room. In the back of the wagon, a broken jug rests in pieces. Four cots line the sides of the wagon, though each is only long enough for a halfling's small frame. A door leads back outside. You see a black orc (kneeling). Also here is Sergeant Merow.
You step inside the wagon.
Merow attacks a black orc.
(silver-inlaid low-steel claymore) hit threshhold : 15 d100: 75
The blow is deflected by the dark leather armor on a black orc's chest.
... 48 points of damage!
Weak chop glances off a black orc's chest.
Merow attacks a black orc with his silver-inlaid low-steel claymore!
You feel the wagon move forward.
A black orc clones gleaming low-steel broadsword.
Merow attacks a black orc.
(silver-inlaid low-steel claymore) hit threshhold : 13 d100: 24
... 53 points of damage!
Shoulder muscle slashed by good strike.
You get a perfectly-balanced low-steel dagger from a polished steel thigh sheath.
A black orc attacks Merow with his gleaming low-steel broadsword!
Merow steps out of the way, evading a black orc's assault.
Toots steps inside the wagon.
Merow leaps forward, attempting to disarm a black orc!
Merow sends a black orc's gleaming low-steel broadsword flying out of his hands!
You hurl your perfectly-balanced low-steel dagger at a black orc!
... 28 points of damage!
Feint nearly misses, barely clipping left arm.
Merow says, "Get that."
Merow attacks a black orc with his silver-inlaid low-steel claymore!
You pick up a gleaming low-steel broadsword.
You see Sinjinn gaze into the wagon.
A black orc attacks Merow with his fists!
Merow attacks a black orc.
(silver-inlaid low-steel claymore) hit threshhold : 13 d100: 8
Merow overshoots, easily missing a black orc.
You get a perfectly-balanced low-steel dagger from a polished steel thigh sheath.
You whip your perfectly-balanced low-steel dagger at a black orc!
... 30 points of damage!
Ear nearly ripped free from head!
Gruesome!
A black orc attacks Merow.
(fists) hit threshhold : 52 d100: 87
... 17 points of damage!
Strike glances off of Merow's left shin.
Merow says, "Close the door."
Merow attacks a black orc with his silver-inlaid low-steel claymore!
You hurl your perfectly-balanced low-steel dagger at a black orc!
... 17 points of damage!
A black orc's kneecap slightly damaged.
Merow attacks a black orc.
(silver-inlaid low-steel claymore) hit threshhold : 13 d100: 76
... 51 points of damage!
Hard shot nicks a black orc's ribs!
Bones exposed!
You close the door.
You hear the voice of Toots exclaim, "Kill it, sir!"
A black orc picks up a perfectly-balanced low-steel dagger.
You whip your perfectly-balanced low-steel dagger at a black orc!
... 42 points of damage!
Light strike to a black orc's leg barely breaks the skin.
Merow tries to hack a black orc with his silver-inlaid low-steel claymore!
A black orc attacks Merow with his perfectly-balanced low-steel dagger!
Merow attacks a black orc.
(silver-inlaid low-steel claymore) hit threshhold : 20 d100: 45
... 111 points of damage!
Quick chop to neck gets the blood running!
A black orc is stunned!
You throw your perfectly-balanced low-steel dagger at a black orc!
... 19 points of damage!
Quick blow is short... pokes lower back.
You receive 200 experience for your part in the slaying of a black orc.
[A black orc ends his earthly career.]
A black orc drops his perfectly-balanced low-steel dagger.
Merow searches the corpse.
You drop a gleaming low-steel broadsword.
You pick up a perfectly-balanced low-steel dagger.
Sinjinn steps inside the wagon.
Merow opens a simple backpack.
You see Chugsy gaze into the wagon.
You sheath a perfectly-balanced low-steel dagger in your polished steel thigh sheath.
Sinjinn says, "Jurion..."
You pant.
Sinjinn joins your group.
Merow says, "Come out where I can see you."
Merow searches around for something.
Toots slumps to his knees.
Sinjinn says, "Merow, what the bloody..."
Toots sits down on the ground.
You feel the wagon move forward.
Merow asks, "What the hell are you doing bringing orcs into the bloody city?"
Merow peers at Toots.
Merow says, "And where are we going."
Merow says, "Tell them to stop the bloody wagon."
You step through the door.
[Kaezar Wilderness, Trenkin Trail]
Directly to the left side of the trail is a deserted cabin. The outer walls of the cabin have been built with heavy logs lashed together and sealed with dried mud. Weeds have overtaken the small path that leads up to it. A narrow stone fence stands behind the cabin and trails off in either direction. You see a covered wagon, an ox, an ox, and Chugsy (seated on a covered wagon).
The wind howling through the empty windows of the cabin is unnerving.
Obvious exits are northwest and east.
You exclaim in Haish, "Stop the wagon!"
Chugsy says, "Ait aisustiapieia."
You say in Haish, "Stop the wagon, you bloody hairfoot."
Chugsy exclaims, "Yaiu spean my languiale!"
Aljeron walks in brandishing his dark low-steel bastard sword.
You say in Haish, "Yes, a little. Stop the wagon."
Chugsy prods the oxen twice quickly, getting them to stop.
> l alj
Aljeron is a sylvan man of tain ancestry in his twenties. His deep-set eyes is amber with deep shadows lurking in their depths. He has a short nose, a pursed mouth, and a handsome jaw. He wears his shoulder-length silver-streaked black hair in braided queue at the nape of the neck. He has broadly pointed ears, bronzed skin, and an athletic build.
He is holding a dark low-steel bastard sword in his right hand.
He is wearing some studded high-steel leg greaves, a gleaming low-steel mail bantel with a cloak of the Imperial Guard over it, a blackened high-steel armet, some shiny low-steel gauntlets, a smoothly polished fishing pole with a cloak of the Imperial Guard over it, some shiny low-steel sabatons, a dark blue scroll pouch, a tooled gray loop, an embroidered bright blue leather knapsack with a cloak of the Imperial Guard over it, and some ornate black onyx armbands.
You say, "Don't let him start this up again. Merow's orders."
You nod to Aljeron.
Aljeron nods.
Chugsy asks, "Who?"
Aljeron says, "Your to wait."
Chugsy asks, "Who are you?"
You say in Haish, "Never you mind. Just keep these oxen here."
You step inside the wagon.
[Halfling Wagon, Inside]
Illuminating the area weakly from its dirty glass globe, a lantern hangs from the arched roof of this cramped room. In the back of the wagon, a broken jug rests in pieces. Four cots line the sides of the wagon, though each is only long enough for a halfling's small frame. A door leads back outside. You see a gleaming low-steel broadsword, some dark leather armor, a simple backpack, and Toots (seated). Also here is Sinjinn and Sergeant Merow.
Toots's lower lip quivers.
Sinjinn glances at you.
You say, "Aljeron's out there holding the oxen."
Merow asks, "What's going on at the gate?"
Merow peers at you.
You say, "I don't know, we're halfway up the trail."
Toots backs away from Merow.
You see Aljeron gaze into the wagon.
Toots gets back on his feet.
Toots bolts toward the door.
Toots steps through the door.
Merow says, "Stay right there."
Merow steps through the door.
Sinjinn glances at you.
You shrug at Sinjinn.
You ask, "Is that the orc's backpack?"
Sinjinn asks, "That orc, is it dead?"
Sinjinn says, "I suppose so."
Sinjinn peers at her surroundings.
You say, "See if there's anything in it that might explain what's going on."
You open a simple backpack.
In the simple backpack is a dented maple coffer.
You say, "Nothing. A box."
Sinjinn says, "Not unless there's plans in there."
You spit on the ground.
You close a simple backpack.
You say, "Let's get out of here before they run off with us."
You step through the door.
[Kaezar Wilderness, Trenkin Trail]
Directly to the left side of the trail is a deserted cabin. The outer walls of the cabin have been built with heavy logs lashed together and sealed with dried mud. Weeds have overtaken the small path that leads up to it. A narrow stone fence stands behind the cabin and trails off in either direction. You see a covered wagon, Chugsy, Toots, an ox, and an ox. Also here is Sergeant Merow.
The wind howling through the empty windows of the cabin is unnerving.
Obvious exits are northwest and east.
Sinjinn steps out from inside the wagon.
Toots says, "Better do as he saysy briathaex."
Toots points at a covered wagon.
Merow nods.
Chugsy nods slowly.
You say, "I speak a little Haish, Merow."
Merow says, "Into the wagon."
Toots says, "I...let me explain."
You say, "I don't know if it will help."
Chugsy exclaims, "Tell thaem not taizhurt my iaxen!"
Toots nods.
Merow says, "We won't hurt the oxen."
Chugsy walks over to an ox.
Chugsy pets an ox lovingly.
Merow steps inside the wagon.
You say in Haish, "No one's going to hurt the oxen."
Sinjinn peers off to the east.
Sinjinn peers off to the northwest.
> l ox
Taller at the shoulder than the average human, this massive ox is covered with a tangled layer of short black fur. Two long horns protrude from the sides of its head, curving forward slightly. Cloudy eyes belie a low animal intelligence, which is echoed in its slow and instinctual movements.
An ox is wearing a cow bell.
Merow steps out from inside the wagon.
Chugsy nods.
Merow says, "You drive the wagon back towards the gate."
Merow says, "Jurion, get into the wagon with his brother, see if you can find out what's going on."
Merow says, "Sinjinn, follow the wagon to the west gate."
Toots disappears in a puff of smoke.
Sinjinn nods slightly.
Merow blinks.
Sinjinn opens her mouth as if to say something.
You shake your head.
You step inside the wagon.
[Halfling Wagon, Inside]
Illuminating the area weakly from its dirty glass globe, a lantern hangs from the arched roof of this cramped room. In the back of the wagon, a broken jug rests in pieces. Four cots line the sides of the wagon, though each is only long enough for a halfling's small frame. A door leads back outside. You see a gleaming low-steel broadsword, some dark leather armor, a simple backpack, and Chugsy.
Merow steps inside the wagon.
Chugsy asks, "Wde'rae'u my braothaer?"
Merow steps through the door.
You say in Haish, "He's outside."
Chugsy pales slightly.
You say in Haish, "He's all right. We're not going to hurt anyone."
Merow steps inside the wagon.
Chugsy exclaims, "Issant tai be with my yraithe'r!"
Merow says, "Close the door after I leave."
Merow steps through the door.
You sigh.
You close the door.
Chugsy exclaims, "No!"
You ask in Haish, "Just calm down, all right?"
You hear the voice of Chugsy exclaim, "Brotha'r!"
Toots peeks out from the shadows.
You say in Haish, "Both of you, blast it."
You say in Haish, "Sit down and calm down."
You open the door.
You hear the voice of Chugsy say, "Ai cbraithe'r....aooar fiamily..."
You yell, "Merow, they're both in here!"
You close the door.
Toots says, "Sir, it wasn't our fault."
Chugsy sniffs.
You ask, "What happened?"
Toots asks, "Where's that other man, the tall fellow?"
Chugsy says, "Aplease sair, spaeiak ooarrhome'land language."
You nod to Chugsy.
Toots sighs.
You ask in Haish, "Probably checking for more orcs. Look, can you get this wagon to the West Gate of Kaezar?"
Toots shakes his head.
Toots says, "If you'll let us."
You nod to Toots.
You open the door.
Chugsy glances at Toots.
Merow steps inside the wagon.
Toots says, "He' waint poos tai ahai tai tqae le'tt ahiatae."
Merow asks, "Okay, which one of you can drive the wagon?"
Toots points at Chugsy.
Merow points at Chugsy.
Chugsy raises an eyebrow in Toots' direction.
Merow says, "You come with me."
Toots says, "Haeesiaili to go witfmhiom."
You say, "Easy, Merow, they're both half out of their wits."
You see Deloria gaze into the wagon.
Chugsy asks, "What is he loinahztao dia?"
Merow says, "They both just tried to sneak an orcish squadron into the bloody city."
You say in Haish, "Just drive it to the gate."
Toots says, "Ai havae no iode'a, brother."
Chugsy shrinks back from Merow.
Merow says, "They're lucky I don't wring their scrawny little necks for them."
Merow growls.
Toots looks at Merow with fear in his eyes.
Merow asks, "If I didn't stop them at the gate, do you realize what would have happened?"
You swear.
You say, "Take him out and drive the wagon, then."
Merow points at Chugsy.
Chugsy whispers something to Toots.
Merow says, "You come with me."
Chugsy peers at Merow.
Merow points at a wooden door.
Toots says, "You'll need me too."
You say in Haish, "The sooner you do it, the sooner he stops bellowing."
Chugsy nods to you slowly.
Chugsy steps through the door.
Merow grunts at you.
Merow steps through the door.
Toots glances at a wooden door.
You ask in Haish, "Do you both need to drive the oxen?"
Toots says, "Yes."
Toots nods.
Toots nods.
You say in Haish, "All right."
You say in Haish, "Come on, then."
You step through the door.
[Kaezar Wilderness, Trenkin Trail]
Directly to the left side of the trail is a deserted cabin. The outer walls of the cabin have been built with heavy logs lashed together and sealed with dried mud. Weeds have overtaken the small path that leads up to it. A narrow stone fence stands behind the cabin and trails off in either direction. You see a covered wagon, an ox, an ox, and Chugsy (seated on a covered wagon). Also here is Sergeant Merow and Sinjinn.
The wind howling through the empty windows of the cabin is unnerving.
Obvious exits are northwest and east.
Toots steps out from inside the wagon.
Chugsy says, "Io sish himjhere."
You say, "They both need to drive, Merow."
Merow gazes upwards to the heavens.
Chugsy pats an ox on the back.
You say, "Can't control them otherwise."
Merow says, "Alright."
Merow says, "Just drive the bloody wagon to the gate."
Sinjinn says, "Deloria said the southern gate is clear. She's gone to check on the people in the city."
Toots sits down on a covered wagon.
Merow nods to Sinjinn.
Merow says, "Aye."
Merow says, "Thank you."
Toots asks, "Which gate, sir?"
You ask, "How many orcs could they cram in this bloody thing?"
The oxen pull a covered wagon off to the northwest.
Sergeant Merow walks northwest.
[ We move down the trail to the West Gate. ]
Merow says, "About twenty."
You say, "It's cramped as a crate in there."
Sinjinn peers off to the north.
Merow says, "I noticed."
The oxen pull a covered wagon off to the north.
Toots bites his lip.
Chugsy sighs.
Merow nods in a slightly satisfied manner.
The oxen pull a covered wagon off to the north.
Merow says, "Keep going."
Chugsy whispers something to Toots.
Toots nods to Chugsy.
Toots fights back tears.
Toots says, "All of them..."
Chugsy sniffles and pinches his nose shut.
Sinjinn peers off to the north.
Chugsy prods the oxen.
The oxen pull a covered wagon off to the north.
Toots glances at Merow.
Merow points northeast.
Merow says, "Keep bloody going."
Chugsy pales slightly.
You say in Haish, "It's just a bit farther."
[Trade Route, Outside Kaezar's Gate]
Guards stand on the flanks of the massive wooden gate of Kaezar as peasants, farmers, and adventurers push their way through the crowded entrance. On either side of the gate, massive stone walls and battlements extend as far east and west as the eye can see. You see a covered wagon, an ox, an ox, Toots (seated on a covered wagon), Chugsy (seated on a covered wagon), and a small brown weaver bird. Also here is Sergeant Merow.
A forceful breeze blows from within the gate, bringing with it the smell of steel, refuse, and sweat.
Obvious exits are north and southwest.
Your group follows you.
Merow points at a town gate.
Toots glances at a town gate.
Merow says, "Go in there."
Chugsy says, "Tha' oxen caj ainly mope' so fast..."
Sinjinn peers off to the north.
Jayden walks in.
Merow gets a silver-inlaid low-steel claymore from a dark leather baldric.
Toots shrieks!
Tralos walks in.
Chugsy glances at Jayden.
Toots points at Jayden.
You say in Haish, "Oh, grand, just bloody grand."
Corporal Shadeark walks in brandishing his shining low-steel scythe.
Jayden walks north.
Chugsy asks, "Bxother...wasn't tuat?"
Toots exclaims, "He's the one!"
You ask in Haish, "He's the one what?"
Shadeark says, "The only orc unaccounted for is the sargeant."
The gate opens.
Merow says, "Get in the bloody gate."
Paltheis walks in through the town gates.
You say in Haish, "Go through the gate."
The oxen pull a covered wagon through a town gate.
Merow peers off to the north.
Tralos frowns.
You walk through the town gates.
[City of Kaezar, West Trade Gate]
A massive oak gate stands open, allowing passage into and out of Kaezar. To the west, a wide road meanders through grassy plains, before disappearing into the trees. Tall limestone walls flank the gate and the crowded streets of the imperial city sprawl to the east, where a two story timber-framed structure is the scene of constant wagon traffic. Posted on the gate is a large parchment sign. You see a covered wagon, a stained slate gray linen pouch, a red-brown flannel shirt, some red-brown cotton hose, a simple tawny wool jerkin, some knee-high leather boots, an ox, an ox, Toots (seated on a covered wagon), Chugsy (seated on a covered wagon), and Sergeant Belart of the Imperial Guard.
The only obvious exit is east.
Sinjinn walks in through the town gates.
Merow walks in through the town gates.
Chugsy glances at Toots.
Tralos walks in through the town gates.
Shadeark walks in through the town gates.
Paltheis walks in through the town gates.
Merow sheaths a silver-inlaid low-steel claymore in his dark leather baldric.
Paltheis says, "You can thank me later."
Paltheis winks.
Paltheis pushes the town gate closed.
Shadeark says, "He will likely die though."
Shadeark says, "And all the orcs outside are dead."
Paltheis bars the town gate with a large metal pole.
Paltheis nods.
Merow nods.
Saebra walks in brandishing her perfectly-balanced low-steel poniard and her wavy-bladed poniard.
Saebra's group follows her.
Toots says, "Thats the man that led us here."
Merow says, "I noticed, well done."
Paltheis walks over to an ox.
Paltheis pets an ox lovingly.
Merow asks, "Jayden was?"
Toots says, "And then got inside the wagon with the rest of the orcs."
Chugsy asks, "Bqaithe'r...wasnstcahatlthe' iarciosh heeper, tne noaideq"
Paltheis pets the ox behind its ears.
Toots nods.
You ask in Haish, "The one on the sign?"
Saebra peers at Toots.
You raise an eyebrow in Chugsy's direction.
Toots nods to Chugsy.
You point at a sign.
Chugsy asks, "Ehaitfsign?"
Chugsy says, "Oh.."
Shadeark nods to Tralos.
Merow says, "He's just racking up the bloody crimes."
Chugsy peers at a sign.
You ask in Haish, "That's the same man as you saw outside?"
Toots nods to you.
Toots nods to you.
Saebra says, "I watched the orcs try to kill Jayden."
Chugsy says, "Same color."
Saebra glances at Merow.
Chugsy nods to you.
Leyrn walks in brandishing his serrated fillet knife and his shining low-steel rapier.
Toots says, "He's the one."
Chugsy says, "Darmen elf."
You say, "They say it was him."
Toots holds a hand to his head.
Merow asks, "Now why exactly did you try to bring orcs into the city?"
Merow asks, "Your family?"
Toots pales slightly.
Shadeark says, "At least I had the sense to close the gate."
Toots says, "It wasn't our fault, honestly..."
> time
Logs > Gamma Logs > What Sort of a Wagon?